HyperSphere 1. outline where the line should go with a scenery line 2. use brush length 0 and trail speed 0 3. draw along the scenery line you drew, and make sure you draw the line facing down. if you want to make a slippery thing for anything else make sure you draw it the opposite way the player will bike along it
2 years ago
actualgarbageman *line going down
2 years ago
HyperSphere 1. outline where the line should go with a scenery line 2. use brush length 0 and trail speed 0 3. draw along the scenery line you drew, and make sure you draw the line facing down. if you want to make a slippery thing for anything else make sure you draw it the opposite way the player will bike along it
2 years ago
actualgarbageman how did you make it so when you hit you flip up on slippery maze or something like that