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Graceful Brake

GarrettStelly GarrettStelly
Published 2 years ago - 151 plays
I wanted to make a track that you couldn't just speed through. Precision, braking, and skill are the main focus in this track Try to get the fastest time! Can you sequence break from my intended path? When designing, I used only the 100pt grid to make the interactable surfaces.
3
PLAYERS COMPLETED
0:11.90
AVERAGE TIME
0.43
COMPLETION RATE
2K
TRACK SIZE
100%
(3 votes)
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Desktop Controls

  • Accelerate
  • Back Brake
  • Lean Left
  • Lean Right
  • Change Direction
  • Change Vehicle
  • Front Brake Advanced
    +
  • Last Checkpoint
  • Remove Checkpoint
  • Restart Track
  • Pause
  • Zoom In/Out or
  • Toggle Player View Race mode only
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4 months ago

GarrettStelly
GarrettStelly

Game_Bean Thanks for the love! I might if the inspiration strikes

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7 months ago

Game_Bean
Game_Bean

Please make additional tracks, we need more intentional design in this game! Liked and subbed. While it seems unlikely that you see this message, I hope I won't be disappointed ;)

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2 years ago

GarrettStelly
GarrettStelly

3. The final jump / star can likely be completed in a single cycle, without the need to land, roll backwards, then gain enough momentum to grab the star. I have no idea how, but I definitely think some top-tier players could one-cycle this.

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2 years ago

GarrettStelly
GarrettStelly

2. After the first slope, there's definitely a lot of room for tech and jank. The original design intended you to stop here but I can see people simply zooming straight through this check. You might even be able to bound off the ceiling / wall before the checkpoint. In my current ghost I try to wall ride into the checkpoint for maximum speed.

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